Adelaide Carrom Club
Play · Compete · Connect · Est. 2024
Flick, cover the queen, clear the board.
Carrom is a tabletop game where players use a striker to pocket carrommen, aiming to pocket all their pieces and the queen according to official rules.
- carrommen
- 9 + 9carrommen
- red queen
- 1red queen
- covered queen
- 3 ptscovered queen
- playing surface
- 74 cmplaying surface
The opening arrangement — queen at the centre, black carrommen forming the “Y”.
How a game runs
Four beats, from the break to the final count.
- 01
Break
The coin-toss winner strikes the “Y” from their own baseline.
- 02
Pocket
Sink one of your carrommen and the strike is yours again.
- 03
Cover
Take the queen, then pocket one of yours on the very next strike.
- 04
Clear
Finish your colour first and count what your opponent left behind.
The handbook
Every rule, in order.
Objective
Pocket all of your carrommen before your opponent does, and take the queen under the right conditions.
2 rules →The board, the men, and the striker.Equipment
A regulation board, eighteen carrommen plus the queen, and a striker heavy enough to move them.
4 rules →Break, strike, repeat.Gameplay
Who goes first, where the striker may sit, and how long a turn lasts.
3 rules →The red piece has to be earned twice.Queen Rules
When the queen may be taken, and how covering it works.
2 rules →Five ways to lose the strike — and what it costs.Fouls and Penalties
Every foul in the official rules, with the penalty that follows it.
5 rules →Count what your opponent left behind.Scoring
How a finished board turns into points.
2 rules →Get the table and your posture right.Setup and Positioning
Board height, seating, and the nets under the pockets.
3 rules →Practise and check
Tools for a real match.
Interactive board
Inspect every marking, play the break, and drag the striker to test a placement against the striking rules.
Live scorer
Track pockets, the queen and covers as you play. The board totals up the points the moment a colour is cleared.
Rules quiz
Ten questions drawn straight from the fouls, queen and scoring sections, with the reasoning after each answer.
The club
Beyond the rules.
1 pt
Per remaining carromman
Counted from your opponent’s side
3 pts
The queen
Only if it was covered successfully
0 pts
An uncovered queen
It returns to the centre circle
“Carrom combines skill, strategy, and precision, and following these rules ensures fair play whether casually or in official tournaments.”
